Whispering Dunes Oasis
Demographics
At the height of the oasis, there were over 5000 inhabitants, primarily human, with a significant minority of elemental spirits and a few wandering elves and nomads.
Most Sought Professions: Herbalists, spirit communicators, water diviners, librarians and artisans.
Most Sought Professions: Herbalists, spirit communicators, water diviners, librarians and artisans.
Government
A council-led governance where decisions were made through consensus, with a deep respect for nature and the spirits.
Defences
Protectors: Sandstone Golems
Defensive Structures: Natural barriers like quicksand traps and illusion spells to deter intruders.
Defensive Structures: Natural barriers like quicksand traps and illusion spells to deter intruders.
Infrastructure
Ingenious water conservation systems, a central spiritual shrine, and beautifully crafted adobe homes.
Districts
3 main districts
- The Living Springs (residential area)
- The Market of Whispers (trade area)
- The Sacred Grove (spiritual center)
Assets
Key Assets: Abundant water supply, rare medicinal herbs, and The Library of Arcane Winds which includes a sacred site of powerful spiritual energy.
GNP: Not quantified in traditional economic terms, but the oasis is self-sufficient and prosperous in its own right
GNP: Not quantified in traditional economic terms, but the oasis is self-sufficient and prosperous in its own right
History
Founded by nomads, the oasis has been a site of numerous spiritual awakenings and has played a crucial role in the desert's history.
It fell to ruin after a powerful mage sought to overcome the council and tribes. The last of the council members sacrificed their lives to end the threat of the evil mage, and created Sandstone Golems to protect the oasis. The Golems finally defeated the mage. By the end, there were less than 300 inhabitants, too few to sustain the oasis. They left the oasis, leaving behind their protectors to defend their lands.
It fell to ruin after a powerful mage sought to overcome the council and tribes. The last of the council members sacrificed their lives to end the threat of the evil mage, and created Sandstone Golems to protect the oasis. The Golems finally defeated the mage. By the end, there were less than 300 inhabitants, too few to sustain the oasis. They left the oasis, leaving behind their protectors to defend their lands.
Points of interest
- The Whispering Spring, a water source that is said to have prophetic powers
- The Hall of Echoes, a natural amphitheater with remarkable acoustics
- The Library of Arcane Winds
Tourism
Then:
- Visitors: Spiritual seekers, nature enthusiasts, and scholars of the arcane
- Accommondations: Guest tents and communal lodges, offering a unique experience of desert life
Architecture
Adobe and sandstone structures, beautifully adorned with faded elemental motifs and torn textiles.
Geography
An oasis surrounded by dunes, with a hidden spring feeding lush vegetation.
Climate
Hot and arid, with cool nights. The oasis itself has a microclimate that is more temperate and humid.
Natural Resources
Water, medicinal plants, and a rare type of crystal found in the nearby caverns.
RUINED SETTLEMENT
1546
Founding Date
286
Founders
Alternative Name(s)
The Emerald of Solitude Sands
Type
City
Population
There are no known inhabitants.
Location under
Owner/Ruler
Ruling/Owning Rank
Owning Organization
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